Platform dependent compilation unity3d

Apr 11,  · Resolution. To exclude specific scripts, you can use the macro UNITY_EDITOR at the start of your code and it will be excluded for builds. To exclude directories, you can use symlinks (symbolic links). Try putting the scripts you want to exclude in a folder outside the Assets folder and create a symlink into Resources that points to that folder. Jan 03,  · When I wrap a class MyClass with #if #endif in a C# script and build it in MonoDevelop, I get the message that the type or namespace MyClass could not be found. Where can platform dependent compilation be used: wrap classes, methods, code within methods, etc? Are there any alternatives for conditionally including classes? Platform Dependent Compilation ; 3. 平台依赖编译 ; 4. Unity3d平台脚本预定义编译条件 Platform Dependent Compilation ; 5. 【转】Unity3D Platform Dependent Compilation ; 6. Unity3d依赖于平台的编译 ; 7. Platform Dependent Compilation 多平台兼容性使用注意事项 ; 8. Unity3D的Android移动之路之平台 .

Platform dependent compilation unity3d

is the coolest guy in the universe") and it will still compile and work. What you are actually seeing the the PDC (Platform Dependent Compilation) macro when you generate the app project ("Build and Run " in Unity) 1. I want to make a platform dependent compilation in a class, but UNITY_ANDROID doesn't exist in MonoDelevop, the only things which exist. When you are in Editor you are also in a specific platform, the one chosen in the build settings. If you want to run android when not in Editor. 原文地址:sportteil.net 里也有的。 Platform Dependent Compilation Unity includes a feature named. For more information, see documentation on Platform-dependent compilation. Did you find this page useful? Please give it a rating: Thanks for rating this page!. If you look at your "Build Settings" window, there is a "Switch Platform" button that' ll adjust your current runtime platform and trigger compilation. Questions about Platform Dependent Compilation. Source: sportteil.net3d. com/Documentation/Manual/PlatformDependentCompilation. Platform Dependent Compilation is not working . here for more info: https://docs. sportteil.net Platform dependent compilation. Unity includes a feature called Platform Dependent Compilation. This consists of some preprocessor directives that let you.

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GoogleVR/GearVR Camera: Platform Dependent Compilation v1.6, time: 6:08
Tags: Psx iso games emuparadise n64, Drake november 18th zippyshare, Make a simple only IPHONE compile (just for example, could be any platform). Create a code that is adding a IPHONE component to an object. Add a script to check if the gameobject has that component. Platform Dependent Compilation ; 3. 平台依赖编译 ; 4. Unity3d平台脚本预定义编译条件 Platform Dependent Compilation ; 5. 【转】Unity3D Platform Dependent Compilation ; 6. Unity3d依赖于平台的编译 ; 7. Platform Dependent Compilation 多平台兼容性使用注意事项 ; 8. Unity3D的Android移动之路之平台 . Jan 03,  · When I wrap a class MyClass with #if #endif in a C# script and build it in MonoDevelop, I get the message that the type or namespace MyClass could not be found. Where can platform dependent compilation be used: wrap classes, methods, code within methods, etc? Are there any alternatives for conditionally including classes? Platform dependent compilation Unity includes a feature called Platform Dependent Compilation. This consists of some preprocessor directives that let you partition your scripts to compile and execute a section of code exclusively for one of the supported platforms. how to fix Platform Dependent Compilation in unityVS? (sportteil.net3D) I'm not sure I understand your problem. I have no issues with platform-dependent code. Are you saying you get errors on the #if UNITY_ANDROID? Or is VS trying to compile the Android code when you're not targeting Android? compilation would be fine. Apr 11,  · Resolution. To exclude specific scripts, you can use the macro UNITY_EDITOR at the start of your code and it will be excluded for builds. To exclude directories, you can use symlinks (symbolic links). Try putting the scripts you want to exclude in a folder outside the Assets folder and create a symlink into Resources that points to that folder. Platform dependent compilation Unity includes a feature called Platform Dependent Compilation. This consists of some preprocessor directives that let you partition your scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. I'm trying to set up a bunch of managed C# dlls to work inside Unity3D, but I'm struggling to get that done: Imagine having C# managed sportteil.net for platform A and sportteil.net for platform B. Now I want to build a C# managed dll, say sportteil.net, that depends on sportteil.net, but does itself not have any Platform-dependent code in it. Oct 18,  · Platform Dependent Compilation. Discussion in 'Scripting' started by AllanMSmith, Oct 17,

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